I originally conceived of this story as a campaign for D&D, where the players would all play young monsters escaping from a dwarven slave train. Then I realized that I was less interested in seeing those characters actually win fights, get treasure, and improve, than I was in just having them talk with each other, and explore the world. I wanted the characters to pretty much suck, which might not be a whole lot of fun for players. So I made it a comic instead (which takes a lot longer!).
That being said, it is still a story inspired by the world of D&D, so the characters will still get into fights with other monsters.
The Shadowcat (or Displaceer Beast, for those of you with your Monster Manuals out) seems to be solid when it wants to be, and desolid when it doesn't. Tricky.
Also, I just learned that Dave Trampier (whose Wormy comics were a great influence on my art growing up, and the major source of inspiration for Critters), passed away recently. Rest in peace, Dave, and thanks for all the beautiful imagery.
That being said, it is still a story inspired by the world of D&D, so the characters will still get into fights with other monsters.
The Shadowcat (or Displaceer Beast, for those of you with your Monster Manuals out) seems to be solid when it wants to be, and desolid when it doesn't. Tricky.
Also, I just learned that Dave Trampier (whose Wormy comics were a great influence on my art growing up, and the major source of inspiration for Critters), passed away recently. Rest in peace, Dave, and thanks for all the beautiful imagery.